A general and quite complete description of alignment can be found in the ADOM Manual. It is assumed that the reader is familiar with that description. The effects alignment have on gameplay are discussed here. The effects are mostly evident to the player in terms of the quests and rewards that are available.
|Quest source||Alignment restrictions|
|Terinyo||quests are available to all PCs regardless of alignment, however Guth'Alak will not reward chaotics with a potion of cure corruption for delivering a chaos creature's corpse|
|Jharod||will not teach the Healing skill to chaotics, regardless of how Yrrigs is dealt with|
|Hotzenplotz||quests are available regardless of alignment|
|Yergius||will not teach the Pick Pockets skill, or anything else, to lawfuls|
|Old Barbarian||will not give the Courage quest to chaotics|
|Unicorn quest||Yrruir will not give the quest to kill Riurry to chaotics There is some uncertainty/argument about this|
|Thrundarr||all quests are available regardless of alignment|
|Dwarven Mystic||rewards are dependent on alignment; chaotics will receive nothing from him|
|Kherab||quests are available regardless of alignment|
|Demented Ratling||assigns a quest only to chaotics|
|Gaab'Baay||assigns her quests to chaotics only|
|Assassin Prince||Filk quest is available regardless of alignment|
|Sharad-Waador||quest to kill Srraxxarrakex is available regardless of alignment|
|Mad Minstrel||reveals the location of the scintillating cave regardless of alignment|
|Khelavaster||will not summon the Trident of the Red Rooster for chaotics|
|Malicious doctor||will not offer flesh golem companion for lawfuls|
Repeatable chaotic acts
One time chaotic acts
Repeatable lawful acts
One time lawfull acts
All of the above changing alignment are gradual methods which take some time to accomplish an alignment change. Without question, the fastest and easiest way to change alignment is by making sacrifices on an altar. See the section below about altars for more alignment change strategy.
Priests recieve +50% to all sacrifice values; Paladins +20%. At high levels, sacrifice values are reduced.
|Human||tools of all kind||1.5|
|Troll||rocks, the larger the better||3|
|High Elf||magical rings||2.5|
|Gray Elf||magical rings||2.5|
|Dark Elf||magical wands and books||2|
Sacrificing food uses a different set of rules from eating it. Start with the base satiation value, then:
Sacrificing items, food, gold or monsters on an altar can change the alignment of the PC or the alignment of the altar. In general, small sacrifices move the alignment of the PC towards the alignment of the altar. Note, however, that sacrificing at a lawful altar will not move a PCs alignment all the way to L+. Likewise, sacrificing at a chaotic altar will not move a PCs alignment all the way to C-. To achieve these alignments, the PC has to commit other lawful or chaotic acts, respectively (or wear an amulet corresponding to the desired alignment, preferably blessed). Large sacrifices move the alignment of the altar towards that of the PC. Live sacrifices can fall into either category depending on the experience level of the PC and the level of the monster being sacrificed. Converting the alignment of a PC or an altar with live sacrifices is a somewhat tricky and complicated business and can have dire consequences if the sacrificing is done incorrectly. Using gold is much more straightforward. To move a PC's alignment towards that of an altar, sacrifice small amounts of gold, 10 or 20 pieces, repeatedly. This will eventually result in a message: "*WELCOME BELIEVER*" when the PC's alignment changes to that of the altar. An additional message, "You feel your morals changing." occurs when changing from lawful to neutral on a chaotic altar or from chaotic to neutral on a lawful altar. The exception to this easy alignment conversion is the case of highly experienced chaotic PCs. More about that special case is found in section 4, ultra endings. To change the alignment of an altar to match the PC's, sacrifice at least 3000 gold at one time. The 3000 figure is a minimum; more may be required depending on the PC's experience level.
Some observations about sacrificing on nonaligned altars and changing the alignment of altars with live sacrifices:
The chart below shows all of the possible combinations for PCs sacrificing live monsters on aligned and nonaligned altars. The "altar moves to" field *assumes the sacrifice is successful*. A dash means there is no change in the altar; these are the "proper" sacrifices a PC makes in order to gain piety and move towards the extreme of his alignment. The "god irritated" field is as follows: Yes means the PC's god is irritated - a lawful PC tried to sacrifice a lawful creature or a neutral PC tried to sacrifice a neutral creature. No means the sacrifice was proper, the god accepted the sacrifice, the PC gains piety and moves closer to the extreme of his alignment. Fight means, it is possible the original god who owned the altar fights, and loses every time, to the god taking possession of it. Whether the fight actually occurs depends on the value of the sacrifice.
How the PC's alignment or piety level changes when converting altars is not proven for all cases. Note the case of a neutral sacrificing neutrals on a neutral altar. It is correct as written. The altar moves to chaotic with no (or a very, very small) alignment change or other negative consequences to the PC. Also note the remarkable case of neutral PCs sacrificing neutral monsters on a chaotic altar. This converts the altar to neutral with no noticeable alignment change. Lawfuls sacrificing lawfuls on a lawful altar may convert the altar to neutral, but not always. The PC always receives a noticeable alignment drop.
This chart will be updated as research progresses.
|PC||Altar||Sacrifice||Altar moves to||PC moves to||God irritated|
Note that only champions of Neutrality or Order can convert the altars in the elemental temples.
If all of this has confused more than it has helped, here are some rules of thumb:
If the alignment of the sacrifice is different from the alignment of the altar, convertions may occur. First, the altar is drawn towards the alignment of the sacrifice by an amount proportional to the value of the sacrifice. This effect is three times larger for forced chaotic sacrifices. Next, if the altar is now still not of PC's alignment, PC's alignment will be shifted; generally 500 alignment points in the direction of the altar's old alignment; it could be larger if a huge sacrifice was made and somehow failed to convert the altar.
If the sacrifice alignment is the same as the altar alignment, PC gains piety. The altar's alignment is proportionally drawn towards neutrality or the extremes. If the altar is neutral, PC's alignment will be proportionally drawn towards neutrality, otherwise no effect on alignment. If the altar does not match PC's alignment (this is only possible for forced chaotic sacrifices), alignment will be pulled slightly towards the altar.
Effects are applied for PC's piety with the altar's god. If piety with the current god is negative, there is a check preventing more than one of the same punishment in a row.
On any coaligned altar, PC's can detect their items' status by simply dropping the stuff on the altar regardless of piety level. Furthermore, when any offering has been accepted, you'll notice your standing with your deity. The effects are:
|-20000-||"MORTAL, YE HAVE PESTERED ME FOR TOO LONG!"||summons solars/holy slayers/greater daemons; scepters if fallen champion|
|-15000-||"Mortal, ye art a pest."||A bolt of -damage type- hits you! (67-79 points of damage)|
|-8000-||"*I* hereby punish thee, puny mortal"||equipment turned to dust|
|"You feel bad... very bad."||same piety level as above, dooming results if no equipment|
|-3000-||"Take this for ye impunity!"||inventory cursed|
|-1000-||"Mortal, you are a nuisance!"||nothing|
|You hear -deity- grumbling in anger.||nothing|
|-50-||For some seconds the ground rumbles.||nothing|
|-50..50||-deity- seems to be unconcerned.||nothing|
|50+||-deity- seems to be pleased.||nothing|
|1000+||-deity- seems to be very pleased with you.||deity will bless water dropped on altar|
|3000+||You feel inner strength lifting you spirits.|| same piety level as inner peace, deity grants the Lucky intrinsic, occurs only if the PC didn't have the Lucky intrinsic|
|You feel inner peace.|| see above message about inner strength|
|You burn with the anticipation of power||chaotic equivalent of inner peace|
|8000+||You feel spiritually invincible.||nothing|
|15000+||You feel very close to -deity-||deity removes Cursed/Doomed intrinsics if present|
|"You feel a terrible gloom being lifted from you"||grants Fate smiles intrinsic|
|30000+||You feel extremely close to -deity-||(pre/post)crowning possibility|
|-deity- seems to be absolutely close to you||the PC is eligible for crowning: correct alignment and the highest level of piety|
|Start game with||200|
|Attempt to turn undead||-200|
|Destroy altar||-10000 (and alignment shift)|
|Destroy others altar||+1000 if opposite alignment, +100 if it was neutral|
|Use of holy symbol||+0.5 (yes, a half point!)|
|Convert using altar||piety set to -850 for new deity|
|Gain a level||+10 x level in piety for aligned deity|
|Convert altar||-2000 for former owner, +1000 for new owner|
|Change deity (alignment)||-10000 for old deity|
For the usual ways of altering piety (prayer and sacrificing) the two rival deities gain or lose 1/30th the amount of piety (rounded down) that the aligned deity loses or gains. So pissing off one God makes the others happy. That doesn't apply to crownings or to any of the miscellaneous changes above.
Gold coin gives about 0.32 piety per gold coin, except for Dwarves who get about 0.48 piety (because their deities likes cash especially). Or roughly triple (double) the amount of piety needed and there's your gold cost. Stomafilia herb give 300/240/120 piety depending on B/U/C status. Other herbs score is negligible: only 5.92/4.8/2.4 per herb, rounded down. Stomacemptia herbs score the least, a mere 0.32 piety per herb, regardless of status. Tentatively it looks like live sacrifices score 448 piety and food scores 120.
|"You feel spiritually elated!"||the PC receives the Lucky and Fate smiles intrinsics simultaneously. This works regardless of alignment.|
|"*MORTAL, I AM NOT BUILDING A BLOODY GARDEN UP HERE! NO MORE TREES! }*"||the PC tried to sacrifice an animated tree; there is a typo, apparently, the }|
|A voice in your mind lectures you. "*WHAT A MEDIOCRE SIGN OF DEVOTION. IMPROVE!*"||the PC tried to sacrifice a summoned creature|
|A voice in your mind lectures you. "*THOU SHALT TAKE PAINS TO PROVE THY DEVOTION!*"||the PC tried to sacrifice a spawned creature|
|You hear a booming voice in your mind... "*BE WARNED! SACRIFICING MY OWN CREATURES IS NOT SOMETHING I WELCOME WITH JOY!*"||the PC tried to sacrifice a creature coaligned with the altar|
|-deity- booms: "*YOU DARE TO SACRIFICE MY GIFTS AT MY HOLY PLACE?!?* "*FOOL!*" The -foo- is consumed by a -bar- light and disappears.||the PC sacrificed a divine gift|
|Suddenly -deity- speaks to you. *YOU DARE TO OFFER THE CRAP SOLD BY RATLING TRADERS?* *FORGET IT!* The -ratling fodder- disappears.||sacrificing ratling wares|
|"*FoOl*, ThOsE sErVaNtS aRe MoRe UsEfUl ThAn YoU. wHy NoT sAcRiFiCe YoUrSeLf?"||the PC tried to sacrifice an orb guardian|
|"You feel a warm aura."||lawful altar|
|"The air is suddenly very moist."||neutral altar|
|"You suddenly feel a chilling cold."||chaotic altar|
These messages are generated regardless of piety. The piety messages follow these. Note that creatures cannot be sacrificed in the dark.
You pray to Istaria. Your cursed broadsword (+1, 1d7+3) glows in a silvery light. You suddenly hear a thundering voice. "*I* hereby punish thee, puny mortal!" Your equipment turns to dust.The main safeguard is that you cannot drop more than 3 levels of piety in answering a prayer if you start off at least "Inner peace". Instead you will be at the bottom of the level three below where you started from. For example if you start at 3000 piety and your prayer costs 15000 piety you will end up at -50 piety. That applies to unanswered prayers too - which also cost piety. I don't know but I don't think it applies to non-prayer piety penalties but the only one big enough to matter would be destroying an altar I think...
A second safeguard is that if your prayer is NOT answered and you had at least "Unconcerned" then, if you drop to one of the low levels, you will NOT receive a penalty due to low piety (or a warning message) until the next time you pray.
For example the first unanswered prayer costs 20 piety. The second will cost 60, then 120, 200, 300, 420 and so on. The formula for the total piety cost of n prayers of the same kind is n(n+1)(2n+1)/6 multiplied by the base cost.
After all that there is a final deduction to the cost of 50% if you are a champion and Paladins seem to get prayer at 2/3rds cost (not Priests though), or 1/3rd if crowned. Those do NOT apply to the cost of pre-post crownings.
In the table below, if not mentioned otherwise, at least 50 piety is required in addition to the requirement mentioned. In elemental temples, this requirement is 2 levels higher (3000 piety for standard rewards)
|pre/post-crowning||piety at least 30000||50000|
|removal of doom||doomed||10000|
|removal of curse||cursed||3000|
|prevent breeding||at least 40 breeders on level||2500|
|granting of pickaxe||certain location, at least 15000 piety||2000|
|uncurse 1 equiped item||cursed item equipped||1000|
|food||at least Hungry||500 |
|cure sickness||Sick, at least 3000 piety||250|
|full heal||less than 75% health||150|
|remove darkness||being at dark||120|
|full mana||not at full PP||80|
|nothing happens||nothing of the above, or piety below 50||20|
 The BASE cost of divine mana is between 450 and about 520 depending upon how starved you are. The cost of 450 is if you have just become hungry, the cost of 500 is for when you are just about to start reducing ability levels. Remember to multiply by the triangular n penalty.
Praying cost is further modified:
Note that heal and food have two levels of precedence which cost the same and count as the same prayer. Also I couldn't seem to get cursed or doomed removed using prayer if I had both of them at the same time (by prayer that is - you can do it by sacrificing), so effectively they have the same precedence. Remove stunning may be 2 places higher in the list... needs a little more testing. Didn't attempt to find the precedence of preventing breeding on a level by prayer. Crowning seems to have the highest precedence, but then it also seems to heal you.
When converting an altar, remove all gear except for artifacts. Also, remember that the bigger your sacrifice, the more likely it is that the altar converts - but remember, this sacrifice probably has minimal effect on piety, so don't make it ridiculously huge.
Dropping items on a nonaligned altar will make the deity that owns the altar angry. This causes some warning messages along the lines of "GET YOUR JUNK OFF MY ALTAR." Ordinarily this should be enough warning. If an extended drop command is used, however, there seems to be a bug present that allows the dropping to continue until the angry deity curses the inventory of the PC. Watch out for this.
If things go wrong:
By the time you have enough valuable stuff to sacrifice, you should be able to uncurse a cursed inventory with little trouble. Get to an aligned altar immediately. Bless your potions of water by dropping them on the altar if you are in sufficient standing with your deity. If not, sacrifice gold until you are. Dip a scroll of uncursing into your new holy water, read it, and voila, all of your stuff is back to uncursed status. Obviously, previously blessed status of inventory items has been lost.
This is why it's always recommended to remove non-artifacts before converting altars - you don't want to lose those seven league boots or that nifty sword of sharpness, do you? However, the equipment turned to dust penalty can be useful as a last resort for getting rid of a stubborn item. Repeatedly praying will anger a deity to this point.
If the PC had no equipment, dooming rather than equipment turned to dust will occur. This is why the PC should have *some* equipment worn, even a si. It will be necessary to sacrifice enough to get your piety all the way up to very close, at which time the dooming will be removed. It is handy to know how to remove dooming and cursing in any case, since these intrinsics can be caused by things other than mistakes with altars - robbing shops with lawfuls, attacking karmics in melee and pools spring to mind.
Ordinarily these never occur when mistakes with altars are made. It takes dooming then repeated additional prayers for a deity to get this mad. However, there are two situations where this will happen *immediately* - falling from champion status and sacrificing a gift from your deity. The deity casts an energy bolt at the PC, which, strangely enough, the PC seems to be immune to more often than not. The deity is further incensed by this and says "DAMN, YOU'LL SUFFER FOR THIS HUMILIATION TOO!" and summons creatures dependent on the deity: lawful deity - solars, neutral deity - holy slayers, chaotic diety - greater daemons. The exact sequence of events is dependent upon what the PC is doing, praying repeatedly while doomed or falling from champion status. In the former case there may be additional monsters summoned prior to those listed above.
Another case which causes summoning is to get as far as possible from a particular god then sacrifice on that god's altar. For instance, if an initially chaotic PC sacrifices repeatedly on a neutral altar to achieve very good standing with the neutral god then sacrifices on a lawful altar, creatures may be summoned.
|30000||10000||1st post-crowning (usually)|
Pre- and postcrowning gives the PC a random artifact, which will be one of the non-guaranteed artifacts. The requirements for pre- and postcrowning are:
Crowning can occur at any experience level.
Postcrowning doesn't include the non-extreme alignment restriction.
Note that PCs who achieve precrowning or crowning may never again see the "extremely close" status message. In this case, determining whether the PC has sufficient piety for further precrownings, crowning or postcrowning is a matter of trial and error. This is not as bad as it might seem, since praying uses up very little piety if prayers "remain unheard" - that is, the deity does nothing.
These seem to be the most important requirements in 1.0.0 - for instance, the PC may be wearing cursed items and the pre- or postcrowning will still occur.
For crowning, the PC must be at extreme alignment and extremely close (or have enough piety at very close). The PC must not be intrinsically Cursed or Doomed for any type of crowning. Ordinarily, this will never be a problem, since achieving very close status removes these intrinsics. However, if the PC is wearing or wielding an item that causes Cursing or Dooming (the Crown of Science, Executor, etc.), crowning will not occur.
Getting pre- or post-crowned increases the piety required for further pre- or post-crownings.
As an example to show how this works quantitatively, Malte Helmert did research using gold as the sole sacrificial item.
The immunity the PC receives can be figured out by the message that it gives:
|Acid||"You look forward to be digested by Chaos Lords / Lords of Order themselves."|
|Cold||"You feel prepared for the most chilling tasks."|
|Fire||"You no longer fear the heat of all hells combined."|
|Shock||"You feel that neither thunder nor lightning will be able to prevent the success of your mission."|
|Class||Gift 1||Gift 2||Gift 3||Gift 4||Gift 5||Gift 6|
|Archer||Boots of the Divine Messenger||Farslayer||Sun's Messenger||Thunderstroke||True Aim||Whirlwind|
|Assassin||Cloak of Oman||Death's Blade||Emerald Dagger||Executor||Farslayer||Kinslayer|
|Bard||Boots of the Divine Messenger||Cat's Claw||Cloak of Oman||Staff of the Wanderer||Trusted One||Whirlwind|
|Beastfighter||Boots of the Divine Messenger||Bracers of War||Cloak of Oman||Nature's Companion||Nature's Companion||Preserver|
|Druid||Black Thumb||Nature's Companion||Nature's Friend||Purifier||Staff of the Wanderer||Whirlwind|
|Elementalist||Brannalbin's Cloak of Defense||Iron Crown of Havlor||Nature's Friend||Ring of Immunity||Staff of the Archmagi||Staff of the Wanderer|
|Farmer||Hammer of the Gods||Long Sting||Nature's Friend||Shirt of the Saints||Skullcrusher||Whirlwind|
|Fighter||Bracers of War||Death's Blade||Grod||Long Sting||Protector||Vanquisher|
|Healer||Brannalbin's Cloak of Defense||Preserver||Robes of Resistance||Shezestriakis||Shirt of the Saints||Staff of the Wanderer|
|Merchant||Boots of the Divine Messenger||Crown of Leadership||Iron Crown of Havlor||Shezestriakis||Staff of the Wanderer||Trusted One|
|Mindcrafter||Brannalbin's Cloak of Defense||Iron Crown of Havlor||Ring of Immunity||Robes of Resistance||Robes of Resistance||Staff of The Wanderer|
|Monk||Boots of the Divine Messenger||Iron Crown of Havlor||Ring of Immunity||Robes of Resistance||Shezestriakis||Shirt of the Saints|
|Necromancer||Kinslayer||Preserver||Ring of Immunity||Robes of Resistance||Staff of the Archmagi||Vanquisher|
|Paladin||Aylas Holy Scarf||Hammer of the Gods||Justifier||Justifier||Perion's Plate Mail||Trusted One|
|Priest||Aylas Holy Scarf||Hammer of the Gods||Justifier||Purifier||Shirt of the Saints||Skullcrusher|
|Ranger||Boots of the Divine Messenger||Bugbiter||Nature's Companion||Nature's Friend||Sun's Messenger||True Aim|
|Thief||Cat's Claw||Cloak of Oman||Silver Key||True Aim||Whirlwind||Whirlwind|
|Weaponsmith||Bracers of War||Hammer of the Gods||Perion's Plate Mail||Protector||Ring of Immunity||Skullcrusher|
|Wizard||Brannalbin's Cloak of Defense||Ring of Immunity||Robes of Resistance||Staff of the Archmagi||Staff of the Archmagi||Staff of the Wanderer|
Note that Dwarves of most classes can receive Hammerhead as a crowning gift (except Dwarven Beastfighters and Monks). Likewise, High Elves and Gray Elves can receive Sun's Messenger as a crowning gift (except Beastfighters). If appropriate, chance for receiving race-based gift is 12.5%. In general, there are six possible gifts. There are exceptions: see Barbarian, Beastfighter, Mindcrafter, Paladin, Thief and Wizard.
Andrew Skalski provided the explanation for this. By examining the g16p2 executable, he determined that there are indeed less than six possible crowning gifts for these classes. However, the blank spots are filled in with a duplicate of one of the possibilities. This means that these classes are twice as likely to receive one of the doubled possibilities. The updated table above now reflects these observations. The order the artifacts are listed in is alphabetical and has no significance.
Tracts have finite uses, measured in turns of reading. This is initially set to 1d1000 for a brand new tract. Each time you attempt to read a tract, you will spend 20d10 turns reading it, or the remaining time, whichever is smaller. While you are reading a tract, your body armor cannot be damaged, and teleportitis is disabled, in addition to the normal effects of a long action. If you are interrupted, no further effect will occur.
In the formulae below, T is the number of turns spent on reading. Piety effects from reading tracts are "raw" piety changes; they do not result in the typical -1/30 other god effect. If your piety with some god is reduced to or below -500 by a tract, you will suffer negative piety effects (inventory cursing, etc.), unless your god deflects them. Your god will never deflect his own penalties, and will deflect the penalties of other gods if and only if your piety with your current god is greater than 1/8 of the absolute value of the punishing god. Deflection does not cost piety.
|Tract of||Corruption||Lawful piety||Neutral piety||Chaotic piety||Alignment|
|balance||No effect||No change||+T||No change||T/10 stones towards N=|
Note there is a typo: "You feel the anger of Order brewing" should sometimes read "You feel the anger of Balance brewing." The B/U/C status of the tract does not seem to have any effect.