ADOM Guidebook


Previous - TOC - Next
20th opponent - Remaining opponents - Dak - Ratling traders - Ratling rebel - Cats in the Arena

The Arena

Click here for a color map of the Arena.

The Arena level is found on D: 3-5. It can be immediately recognized by repeated messages saying "You hear the ecstatic cries of a large crowd!" As might be expected at a huge attraction like the Arena, there are vendors selling items on this level.

The Arena itself is for combat practice, with the rewards for a successful fight being gold pieces. The rewards get larger as the PC wins more fights. A PC should not fight more than nineteen times in the Arena before descending to deeper levels of the CoC. This is because he will encounter an NPC later who assigns a quest to win the 20th Arena fight.

2.2.1 20th Arena opponennt

The 20th fight will be against a named former champion. These opponents are more difficult than the standard Arena opponents. There are four possibilities:

Possible 20th arena opponent
OpponentRaceRemarks
Li-Hon-Kay ogre magus uses invisibility and Frost Bolt, alternate name Li-Han-Kay
Spardakius minotaur brute force
Ripclaw troll brute force
Bonk hill giant brute force

Li-Hon-Kay can be particularly annoying and dangerous. PCs without cold resistance and the ability to see invisible will probably not survive a fight with Li-Hon-Kay. Fortunately, cold immunity and the ability to see invisible are granted by the Ancient Mummy Wrapping, an artifact armor held by Rehetep, the Mummy Lord (see section 2.9.2.1). Players who want to be conservative and maximize the chances of survival in the 20th Arena fight will tackle the Pyramid first. Note also that although ogre magi are somewhat resistant to confusion, if one is successfully confused using Mindcraft, they are unable to become invisible. This works for Li-Hon-Kay as well as ordinary ogre magi. The other 20th fight Arena opponents will fall to offensive magic or simple brute force bashing.

There are a limited number of fights available after the 20th fight, but beware: anything can be generated as an opponent in such fights. It is quite possible to be faced with an emperor lich or ancient karmic dragon. The monetary rewards for such fights are about 1000 gold pieces each, not worth it if the PC has to face a difficult opponent. Furthermore, the experience gains from these fights are dependent on the experience level of the PC. Those who have difficulty gaining experience (Trolls, Raven-born Athletic Monks, etc.) should leave these fights for when they are at a high experience level.

2.2.2 Remaining arena opponenns

Timofei Shatrov has determined the possible opponents the PC will face in the Arena. There are five possible opponents in each fight, although some of them are duplicates. The table below shows the possible opponents, with cats in bold capitals and duplicates in parentheses:

Possible arena opponents
RoundPossible opponents
1 giant rat kobold rat goblin (giant rat)
2 giant rat kobold orc goblin (giant rat)
3 gnoll hobgoblin orc rabid dog (hobgoblin)
4 gnoll orc scorcher hobgoblin skeleton zombie
5 gnoll orc scorcher lizard man fire beetle giant bat
6 ghul black hurthling WILD CAT wolf giant bat
7 ghul black hurthling hyena large kobold jackal
8 ghul orc scorcher large gnoll large kobold bugbear
9 ogre large orc large gnoll shadow wererat
10 ogre large orc kobold chief shadow werewolf
11 large spider cave fisher orc chieftain ankheg gnoll chief
12 kobold shaman dwarf orc chieftain ankheg giant spider
13 kobold shaman dwarf orc chieftain ankheg giant spider
14 imp displacer beast orc chieftain quasit CAVE LION
15 cave bear displacer beast minotaur hippogriff jackalwere
16 cave bear displacer beast minotaur hippogriff jackalwere
17 cave bear dire wolf minotaur harpy giant lizard
18 cave bear dark sage tarantula fire lizard hell hound
19 cave bear dark sage tarantula fire lizard dark elven warrior

2.2.3 Dak, the Arena Master

The Arena Master provides access to the Arena. Note that he will not admit invisible PCs to the Arena, whether or not they have fought in the Arena before. He responds with "Sorry, we've hired more than enough invisible stalkers. Look for a job elsewhere or come back when some of yer pals are used up." Player with permanent invisibility obtained from a pool or invisible stalker corpse can only enter the Arena under the influence of a potion of visibility. For this reason it may be wise to at least finish 19 arena fights, if not become a champion altogether, before the PC drinks from any pools. If the PC teleports out of the Arena without killing the opponent and returns to Dak, he tries to stun, then confuse the PC before teleporting him/her back into the Arena.

2.2.4 Ratling traders

There are several ratling traders on the Arena level who sell food. The best food source is cooked lizards, which weigh only 3 stones each and are very nutritious. Also available are fried bats, which are less nutritious, but still acceptable. It is not worth buying rat tails, fat worms, and cooked roaches. They have very low nutrition value, even for Trolls, who can eat almost anything. See Appendix G for details.

In contrast to shops, which restock dependent on total game time passed, the ratling traders seem to restock dependent on game passed on the Arena level only. Thus a PC may go off adventuring for many days, return to the Arena and find no new food available. Wait or run around on the level for a while and the traders should eventually restock.

It is worthwhile to 'n'ame the ratling traders according to the wares they sell. This prevents aimless searching for the traders who sell worthwhile food. They can also be slowed down with the Slow Monster spell, which will not turn them hostile.

2.2.5 Ratling rebel

The ratling rebel plays no important role. He provides scrolls denouncing arena fights. They have no known purpose in the game, except for selling them for small amount of cash, training Literacy, or clearing them with a potion of water for use with a magical writing set. The ratling rebel will attack PC's wearing furs when chatted with. He rewards PCs that kill Dak the Arena Master with a scroll of peace.

2.2.6 Cats in the Arena

Cats in the Arena are a special problem. If the PC wants the Ring of the Master Cat, directly killing cats must be avoided (see section 0.9.2). There are several ways to deal with cats in the Arena. Teleportation is one, from a wand or spell. Potions of exchange thrown at a cat will turn it into another monster. A cat can be led over a trap until it is killed, teleported or turned into a writhing mass of primal chaos. However, if the PC sets off a trap which kills a cat, he is charged with killing the cat. For this reason, as well as general tactical information, it is useful to know the layout of traps in the Arena when they are created. A map showing the traps produced when the Arena is generated on D: 3 is shown below:

  ###############.###############
  #0123456789AB0###456789AB01234#
  #123456789AB0123456789AB012345#
  #23456789AB0123456789AB0123456#
  #3456789AB0123456789AB01234567#
  ###############################

    0 - fireball      6 - arrow
    1 - pit           7 - acid
    2 - light         8 - pit (vipers)
    3 - corruption    9 - spear
    4 - stone block   A - teleport
    5 - alarm         B - water
The pattern shifts, but otherwise remains the same, and can therefore be worked out by creating a single trap, when the Arena is generated on other levels.


Please note that this is an unofficial and unauthorised copy of Andy William's ADOM Guidebook. For further information on the legal and moral challenges raised against this Improved ADOM Guidebook please see rec.games.roguelike.adom.
Updated July 12th, 2009