ADOM Guidebook

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Potions - Artifact Potions

Appendix E - Potions - complete list

NameUnID'D nameWeightEffect when drunkRemarks
Balance Gray 4s Adjusts stats toward the stats' average [1] XOR draw alignment towards N=; Chance for modifying stats is 100-((StatAverage-10)*4)%: 100% for 10 or less, 0% for 35 or more; see also Calms monsters when thrown
Beauty Silvery 4s +Ap  
Berzio Brown 2s Food (can be drunk even when bloated - +20d10/+10d10/-10d10 satiation B/U/C) Pacifies animals when thrown - a very brief effect
Blindness Amber 2s Blinds (10d10/20d10 turns U/C); blessed cures blindness Blinds monsters when thrown
Boost appearance Blubbery 2s +Ap (temporary)  
Boost charisma Light blue 2s +Ch (temporary)  
Boost dexterity Light red 2s +Dx (temporary)  
Boost learning Mercury 2s +Le (temporary)  
Boost mana Rusty 2s +Ma (temporary) Recharges wands 3d3/2d3/1d3 B/U/C
Boost perception Bright 2s +Pe (temporary)  
Boost speed Thin 2s +1d30+19/1d20+9/1d10 temporary speed B/U/C No permanent speed increase
Boost strength Light green 2s +St (temporary)  
Boost toughness Turquoise 2s +To (temporary)  
Boost willpower Light cyan 2s +Wi (temporary)  
Booze Black 4s Drunks (temporary) [2] Recharges wands 2d2/1d3/1d2 B/U/C; Yggaz trades random potions for potions of booze
Carrot juice Orange 4s +1 Pe limit 20 +5 Pe when drunk in a room that smells like carrots; Blup will teach Swimming when given enough potions of carrot juice; always "orange potion"
Charisma Murky 4s +Ch  
Confusion Green 2s Confuses (temporary) Confuses monsters when thrown
Cure corruption Mottled 2s Removes corruptions 50d30/50d10/-50d5 B/U/C (about 0.75 corruptions if blessed); see Damages 24d24+24/16d16+16/8d8+8 B/U/C creatures that corrupt by touch when thrown (ignores PV); quest object for Gaab'Baay
Cure poison Cyan 2s Cures poisoning  
Deafness Red 2s Deafens (1d1000/10d1000 turns U/C); blessed cures deafness Blessed potions of deafness seem to be buggy; most often they do nothing, sometimes they permanently deafen the PC
Dexterity Muddy 4s +Dx  
Education Dull 2s Trains an existing skill or grants a new one, 6d5/4d5/2d5 points B/U/C  
Exchange Golden 4s Exchanges attributes; see Dipped items are exchanged if the potion is blessed; throw to exchange monsters - no unqiques, exchange if 1d(Dx)-1 + 1dlvl-1 + 10 > MonsterLevel
Extra healing Blue 2s Restores HP (max 333 HP if blessed), cures sickness (100% chance only if blessed) Blessed potion will permanently increase max HP 1-2 points when drunk
Gain attributes Glowing 4s +1 to one (uncursed) or all (blessed) stats  
Healing Swirly 4s Restores a few HP, cures sickness (100% chance only if blessed) Blessed potion has a ~35% chance to permanently increase max HP by 1 when drunk
Insight Magenta 2s Reveals your intrinsic resistances and regeneration rates  
Invisibility Clear 4s Makes invisible (temporary), cursed blinds PC Cursed blinds enemies when thrown
Learning Misty 4s +Le  
Longevity Purple 4s Increases MaxAge by fixed amount (4d8 years if blessed) - reverses effects of eating quickling royalty  
Mana Blazing 4s +Ma Recharges wands 3d4/2d4/1d4 B/U/C
Oil Slimy 2s Poisons Waterproofs items (may fail), 'U'se to silence squeaky boards (disarm alarm traps)
Oil of rust removal White 2s Poisons for 3 damage, 3 frequency Rusts dipped items if cursed, removes rust from rusty items if uncursed, rustproofs unrusty items if blessed; always "white potion" [4]
Poison Oily 4s Poisons Poisons dipped weapons; poisons monsters when thrown for 1d3 damage, 1d8 frequency - no undead or constructs
Potential beauty Clotted 4s +Ap ceiling  
Potential charisma Translucent 4s +Ch ceiling  
Potential dexterity Shiny 4s +Dx ceiling  
Potential learning Thick 4s +Le ceiling  
Potential mana Light 4s +Ma ceiling Does not recharge wands
Potential strength Viscous 4s +St ceiling  
Potential toughness Heavy 4s +To ceiling Highly satiating (Hunger level +2000)
Potential willpower Speckled 4s +Wi ceiling  
Quickling blood Opaque 2s +2d3/+2d2/-2 speed B/U/C  
Raw chaos Flickering 2s Severely corrupts 50d5/50d10/50d30 CP's B/U/C Dipped items are exchanged; occasionally dipped items will explode, causing ~5 corruptions and 30d30 points of damage; see 0.14.4
Raw mana Sparkling 2s Alters mana regeneration rate -4d3/-2d3/+2d3 B/U/C Does *not* recharge wands; see
Sickness Light magenta 2s Sickens Sickens monsters when thrown
Strength Bubbly 4s +St  
Stun recovery Icky 2s A joke, potions can't be drunk when stunned  
Toughness Sandy 4s +To Highly satiating (Hunger level +2000)
Training Light Yellow 2s Increases advancement rank (dice modifier) of a random skill, by 2/1/-1 B/U/C  
Troll blood Blood red 2s Alters natural regeneration for non-trolls: -4d3/-2d3/+2d3 B/U/C see
Ultra healing Rainbow-hued 2s Restores HP (max 333 HP if blessed), cures sickness (100% chance only if blessed) Blessed potion permanently increases max HP 1-3 points when drunk
Uselessness Violet 2s No effect, but still satiates Artifact gift granted on D: 49 when thrown
Visibility Smelly 4s Removes invisibility (10d9/10d6/10d3 turns B/U/C) When thrown at an invisible monster, the monster becomes visible
Water Watery 4s Tastes like muddy water (unholy), plain water (uncursed), fresh and clean water (holy) Uncursed clears scrolls and rusts iron; dip items in holy water to bless them [3], unholy water to curse them; always "watery potion"
Willpower Pink 4s +Wi  
Wonder Shimmering 2s grants or increases knowledge of a random spell (equal distribution) - +3d6/+3d6/-3d6 castings B/U/C [5] Confuses monsters when thrown
Youth Milky 4s Reverses unnatural aging, -3d8 years if blessed  

[1] add 3 to the average if potion if blessed, substract 3 if cursed

[2] Blessed potion drunks for about 60 turns, uncursed 35, cursed 10 turns. While drunk, the PC gets about -3 DV, -5 speed, -1 to hit, and +2 to melee damage. Cursed potion also blinds for short time.

[3] Throw holy water to damage undead for 6d6, this also raises alignment

[4] Throw at rust monsters to permanently remove their rusting capability

[5] Cursed grants 1 casting if no previous knowledge

Most potions increase hunger level by 100 when drunk, exceptions are:

Blessed potions give +25% more satiation, cursed -50%, +10% if Wolf birthsign, -95% savegame cheating

All potions are made of glass. When used in melee or as a missile, potions do (+0, 1d2) damage in addition to their normal effect. They are destroyed after such attack.

Artifact potions
Name UnID'd Name Weight Special Damage
+potion of literacy sulphuric potion 2s grants Literacy when drunk HM(+0,1d2)
+phial of Caladriel crystal phial 2s uses PC's PP to generate light [1]; blinds monsters when thrown (5d2 turns) except undead and constructs HM(+0,1d2)

[1] acts as Light spell; the radius is (PP+10)/20; cannot be quaffed

Please note that this is an unofficial and unauthorised copy of Andy William's ADOM Guidebook. For further information on the legal and moral challenges raised against this Improved ADOM Guidebook please see
Updated April 14th, 2010