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Metalman games - Other challenge-man games - Restricted games
Appendix Q - Not hard enough? - challenge games
A challenge game that has very simple rules. The PC must proceed
directly from the starting point to the Small Cave. Ideally no wilderness
encounters will occur along the way. The PC must stay in the Small Cave
until experience level 50 is achieved.
The first example was completed by Barry Kearns who reported it November 18th,
2006. It was done with a dwarven bard (for the cave bear companion) who was born
under the Raven birthsign with pick pockets and food preservation. The
experience level of the PC was deliberately kept at a minimum so the cave bear
was able to kill enemies until the PC accumulated enough ingredients to start
a wish engine via the "gremlin bomb" technique, then kamikazeing ancient karmic
wyrms via amulet of life saving + wand of far slaying combo. It has since been
completed without a pet using similar strategy.
The Ironman challenge is very, very difficult to complete. The PC must
travel from the starting point in the Drakalor Chain to the Infinite Dungeon
immediately. Stopping in Terinyo or anywhere else is not allowed. Wilderness
encounters on the way to the infinite dungeon are allowed in principle,
although ideally they should not occur.
The PC enters the Infinite Dungeon immediately upon arriving at the
appropriate wilderness square. The PC must descend to the next level of
the Infinite Dungeon every time a down staircase is found. No delay is
allowed for any reason.
The objective is to retrieve the Sceptre of Chaos from the SIL, return
to the surface and leave the Drakalor Chain. It is not necessary to kill
MaLaKaI to do this, although in practice it may be unavoidable.
This challenge game has been successfully completed perhaps ten times
by various players.
Lithium is the simplest possible metal. The simplest possible ADOM game
would be to travel immediately to the CoC, visit the ToEF when necessary
and finish the game. No other locations can be visited.
This challenge game has been completed about ten times by various players.
Plutonium is the most complex metal that occurs naturally. One possible
version of the most complex ADOM game possible would be to kill at least
one of every monster in the game. This is impossible, since some monsters
are mutually exclusive, for instance Gaab'Baay vs Andor Drakon, Jharod and
Yrrigs vs Keethrax. So in practice the objective of this game would be to
kill as many different types of monsters as possible. Bear in mind that
some monsters are exceptionally rare, such as solars, ki-rins and eternium
golems and may have to be wished for. Finding and killing all great -color-
wyrms would also quite likely be a significant challenge.
Rachel Walmsley came up with the idea for this challenge game and notes some
- killing a cute dog and a raider lord and still going through the SMC
- having to take on more or less all the subquests available, including
the minotaur maze and the pyramid (with their level restrictions)
- killing Andor Drakon (or Gaab'Baay), Filk, the Emperor Moloch, etc.
- killing at least one eternal guardian
- taking on the demented ratling after feeding him artifacts
- having to waste a RoDS on a djinni to kill
It would probably be easiest to forfeit Andor Drakon, finish a normal game,
thus stopping background corruption, and finish the game with an unlimited
amount of time to accomplish the goal.
There are undoubtedly other implications.
Petri Sihvola shocked the entire ADOM community by completing the first
example of this challenge game on March 15th, 2002. ;-) His PC killed at
least one example of every monster available in the game with the exception
of Andor Drakon and Keethrax, which are mutually exclusive with Gaab'Baay
and Yrrigs + Jharod, respectively. Petri used the technique outlined above,
closing the chaos gate as soon as feasible, then finishing the game. Eleven
wishes for rare monsters were used which required a marathon session in the
blue dragon caves after the gate was closed. A total of 3802 ancient blue
dragons were killed.
Markku Rikola posted a UCG Plutonium Man entry March 20th, 2002. The
monsters which escaped this PC were: Gaab'Baay (of course), Keethrax (the PC
chose to slay Yrrigs and Jharod), ancient karmic dragon, emperor lich, fairy
dragon, frost giant jarl, great black wyrm, great white wyrm, greater mimic
and small dwarf.
Again, very simple. Enter the wilderness and do not leave it until the PC
is experience level 50 (optionally never eat the food the PC starts with).
Entering any game locations is not allowed. The first example of this
challenge game was posted January 20th, 2004 by Alex Pinachos. Extreme
tactics were required.
The objective here is to finish the game with the lowest experience level
character possible. The Chaos Gate must be closed. Trolls have an obvious
advantage, and should be considered separately for this challenge game.
Alex Pinachos comlpeted the first example of this game on February 3rd, 2004,
with an "ordinary" chaos god ending. The only monster the PC killed was
Andor Drakon, who is worth only one experience point. The PC ended the
game at experience level one, with 87 total experience points.
Enter ToEF at level 1, retrieve the Chaos Orb of Elemental Fire and leave.
No other locations can be visited. There is a 'wuss' version, which allows
leaving the ToEF to single wilderness square. For added challenge, do not
use altars. This challenge game has not been completed, though few close
attempts have been made.
Other challenge-man games (credit Malte Helmert)
Win the game while killing as few monsters as possible. The total number
of kills in the kill list counts (the lower, the better).
Ecological Balance Man
Win the game while avoiding to kill many monsters of the same type. The
maximum of all numbers in the kill list counts (the lower, the better).
Win the game with low attribute values. The highest attribute value (as
displayed on the screen, i.e. including items, boosts and corruptions)
ever encountered during the game counts (the lower, the better).
Exception: If a stat is raised by a corruption and that corruption is
removed on the turn after the character obtains it, the higher value
does not count.
Players have completed the game with a variety of different restrictions,
for a challenge, to demonstrate that it is possible, or to point out a game
feature that they regard as abusable or flawed.
Restricted games can involve almost anything: methods of attack, equipment
used and religious attitude among others. The game can be completed without
using the ratling traders as a food source. It can be completed without
using the food the PC starts with and never buying from Munxip. It can be
completed without eating any corpses. Never buy from shops. Kill every
shopkeeper. The list is infinite...
Restricted attack games
The game has been completed using offensive attacks limited to: only magic,
only thrown rocks, only unarmed fighting and only kicking. A game has also
been completed where all missile and melee weapon skills were equally
Restricted equipment games
Markku Rikola has completed the game with a PC who picked up no artifacts
other than the chaos orbs and never used them. The PC was crowned; sixteen
artifacts were generated during the entire game.
Steven desJardins improved upon this: He completed a game (June 2002) in which
only the seven required artifacts (the si, Moon Sickle and the Chaos Orbs) and
Whirlwind (randomly generated in the Casino) were generated. The artifacts
were never used.
Petri Sihvola has completed the game (December 2001) without ever
equipping any items. This means no armor can be worn, no missile or melee
weapons can be wielded, no tools can be equipped and no chaos orbs can be
used in the tool slot.
Carbon Fiber Man
Malte Helmert has completed the game with the most severe equipment restriction
posssible - only 100s of inventory can be carried at any given time. This is
the ultimate restriction possible since the Chaos Orbs themselves weigh 100s.
This means the PC must be naked with no equipment or food when carrying a Chaos
Orb. It also means the Chaos Orbs located above the Casino, the Fire and Water
Orbs, must be brought past the Eternal Guardian one at a time without the Ring
of the High Kings. Since climbing sets weigh 180s, the Tomb of the High Kings,
the Rift and the Library are all inaccessible in this challenge game.
Upon first consideration, this game might seem impossible due to food
considerations, but Malte reports that this was not a huge problem, although
there were a few tense moments. The PC, a trollish monk, was careful to maintain
high piety at all times in case of a food emergency. In addition, strategic
caches of food, SoCRs, holy water and an amulet of death ray resistance among
others were stored throughout the game, initially in Dwarftown then lower and
lower for the dive into the CoC.
Malte reports the most significant problems in this challenge game were surviving
the early game then getting the two early orbs and the PC's equipment past a
hostile Eternal Guardian in stages.
Restricted tactics games
The Atheist challenge is one where the PC does not
acknowledge the existence of the gods, never asks for divine assistance and
never uses an altar for any reason. A successful completion of this challenge
game has been reported only once, by Griffin Knodle on April 14th, 2001. A
more restrictive variant involves denying the existence of holy water. Holy
(or unholy) water cannot be acknowledged or used for any reason. This challenge
has also been completed only once, by Steven des Jardins on October 27th, 2001.
Barbarians are an obvious choice for this challenge: never change
Tactics from berserk, and optionally never wear body armor. This challenge
game has been completed at least once with a dwarven barbarian. Note that the PC has
to be very careful during this challenge game. No messages
along the lines of "Do you really want to attack the -foo-" will be generated.
True berserkers simply do not receive this message. Be very careful about moving into
a shopkeeper, for instance.
An Archmage is a PC who is capable of bookcasting Wish indefinitely. This means that they
have to be able to sustain the PP cost of bookcasting, either with PP or HP, even as the
entirety of their attribute scores are reduced to 1. Commonly this is achieved by playing a
Wizard and reaching level 50, plus draining a couple of wands or drinking blessed PoUH from
Jharod. Great Book Caster is pretty much essential.
It is the road to ultimate power, because once PCs are capable of casting Wish with all stats
reduced to 1 (regenerating PP/HP afterwards), they can wish indefinitely provided they stay
in a spot inaccessible to enemy interference (such as the small island in Terinyo, which
apparently also regenerates PP quickly). Well, old age or running out of food could stop
them in theory, but... You can wish for potions of longevity and of course stomafillia herbs
(or elvish bread, or large rations - with infinite wishes it doesn't matter). Usually archmages
will use their infinite wishes for potions of (stat), weapon marks, spellbooks of all the spells
in the game, any item one could ever possibly want with the best possible attribute bonus (you
can wish for 100 girdles of Giant Strength and keep the one that has +16, for instance), and so
on and so forth, several thousand potions of ultra healing to slowly inflate HP score to
ridiculous amounts, 50 lumps of gelee royal to remove all the scars from corrupted tissue,
or whatever who cares.
Eventually, the player exits Archmage mode, drinks all the potions and breezes through the
rest of the game, happily, with 99 in everything, all spells at 30000, Grand Mastery in
everything, every mundane item in the game, over 10k HP and PP and so on.
Please note that this is an unofficial and unauthorised copy of
Andy William's ADOM Guidebook.
For further information on the legal and moral challenges raised against this
Improved ADOM Guidebook please see rec.games.roguelike.adom.
Updated November 27th, 2009