Improved ADOM Guidebook


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Whole-game issues - Early game - Mid game - Late game - Endings - Mysteries - Appendices
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Table of Contents


Introduction

Graphical navigation

0. Whole-game issues (++)

0.1 Character creation (r++)
0.1.1 Day and date effects (m)
0.1.2 Birth (*)
0.1.2.1 Star sign (*)
0.1.2.2 Special birth messages (m)
0.1.3 Sex (*)
0.1.4 Race and class (+)
0.1.4.1 Specific starting trained skills and alignment (d+)
0.1.4.2 Class powers (*)
0.1.4.3 Starting attributes (d+)
0.1.4.4 Lifespans
0.1.4.5 Special considerations (+)
0.1.4.6 Race-specific starting items
0.1.4.7 Class-specific starting items
0.1.5 History (*)
0.1.5.1 History messages (*)
0.1.5.2 History messages for Barbarians (*)
0.1.6 The opening question system (m)
0.1.7 Talents (m+)
0.1.8 Name (*)
0.1.9 Starting equipment (*)
0.1.9.1 Race starting equipment (*)
0.1.9.2 Class starting equipment (*)
0.2 Alignment and Altars (++)
0.2.1 What is alignment?
0.2.2 Changing alignment (+)
0.2.2.1 Chaotic acts (*)
0.2.2.2 Lawful acts (*)
0.2.2.3 Miscellaneous changes (*)
0.2.3 Altars - how to use altars (++)
0.2.3.1 Status identification (*)
0.2.3.1 Water manipulation (*)
0.2.3.3 Sacrificing (d+)
0.2.3.3.1 Sacrificing items (d+)
0.2.3.3.2 Sacrificing food (d+)
0.2.3.3.3 Sacrificing monsters (d+)
0.2.3.3.4 Sacrificing gold (*)
0.2.3.4 Converting an altar or PC (d+)
0.2.3.5 Piety (d+)
0.2.3.5.1 Messages generated when sacrificing on altars (d+)
0.2.3.5.2 Miscellaneous piety changes (*)
0.2.3.5.3 Other possible sacrificing messages (d)
0.2.3.5.4 Messages when sacrificing in the dark (d)
0.2.3.6 Praying (*)
0.2.3.6.1 Prices of praying (*)
0.2.3.6.2 Praying costs(*)
0.2.3.6.3 Order of precedence (*)
0.2.4 Recovering from errors
0.2.5 Crowning, precrowning and postcrowning (+)
0.2.5.1 Requirements (d+)
0.2.5.2 Rewards (d+)
0.2.5.2.1 Immunity (d)
0.2.5.2.2 Possible crowning gifts for each class (+)
0.2.6 Piety loss (+)
0.2.7 Tracts (*)
0.3 Food (++)
0.3.1 Preventing starvation
0.3.2 Satiation levels (m)
0.3.3 Eating corpses (*)
0.3.4 Monsters who never leave a corpse (*)
0.4 Skills (+)
0.4.1 Description and usefulness (d+)
0.4.2 Guaranteed ways of acquiring skills
0.4.3 Non-guaranteed ways of acquiring skills (+)
0.4.4 Training skills (+)
0.4.5 Class aptitudes (*)
0.4.6 Skill mechanics (*)
0.5 Spells and Mindcraft (++)
0.5.1 Spells (d++)
0.5.1.1 Casting (d)
0.5.1.2 Ball spells (d+)
0.5.1.3 Wish (d)
0.5.1.4 Other spells (d+)
0.5.1.5 Learning spells mechanics (*)
0.5.1.6 Spell list (d+)
0.5.2 Writing scrolls (m+)
0.5.3 Mindcraft (d+)
0.5.3.1 Confusion blast (d+)
0.5.3.2 Mindcraft abbreviations (d)
0.6 Stats (++)
0.6.1 Increasing stats (+)
0.6.1.1 Training stats naturally (r++)
0.6.1.2 Training with Garth (+)
0.6.1.3 Herbs (+)
0.6.1.4 Eating corpses (+)
0.6.1.5 Potions
0.6.1.6 Crystals of knowledge
0.6.2 Rearranging stats
0.6.2.1 Potions of exchange
0.6.2.2 Potions of balance
0.6.3 Increasing stats beyond their usual limits
0.6.4 Luck (*)
0.6.5 Speed (*)
0.7 Weapon skills (+)
0.7.1 Jack of all trades or master of one?
0.7.2 Class considerations - what weapon to specialize in
0.7.3 Achieving Grand Mastery
0.7.4 True Berserker (*)
0.7.5 Melee combat (*)
0.7.6 Missile combat (*)
0.7.7 Critical hit chances (*)
0.8 Armor considerations (+)
0.8.1 DV versus PV
0.8.2 DV bonuses (*)
0.8.3 PV bonuses (*)
0.9 Killing monsters (+)
0.9.1 The significance of the first kill
0.9.1.1 The Courage skill
0.9.1.2 The Filk quest
0.9.1.3 Strategy for the first kill: where and what?
0.9.2 Cats - the significance of felines
0.9.3 Karmic beings
0.9.4 Dragons
0.9.5 Strategies for dealing with particularly annoying monsters (+)
0.9.5.1 Early game (d+)
0.9.5.2 Midgame (d+)
0.9.5.3 Late game (d+)
0.9.6 Weapon status - blessed, uncursed, cursed
0.9.7 Monsters gain experience level (*)
0.9.8 Gaining experience (*)
0.9.9 Spellcasting monsters (*)
0.9.9.1 Spell ranges
0.9.9.2 Spell powers
0.9.9.3 Directed spells
0.9.9.3.1 Energy bolt / Death ray
0.9.9.3.2 Stream of energy
0.9.9.3.3 Confusion
0.9.9.3.4 Glowing Balls / Magic Missile
0.9.9.3.5 Cone of cold
0.9.9.3.6 Shock bolt
0.9.9.3.7 Avoiding directed spells
0.9.9.4 Touch attack spells
0.9.9.4.1 Drain stat
0.9.9.4.2 Curse
0.9.9.4.3 Teleport other
0.9.9.4.4 Avoiding touch attack spells
0.9.9.5 Non-targetted spells
0.9.9.5.1 Invisibility
0.9.9.5.2 Darkness
0.9.9.5.3 Heal
0.9.9.5.4 Greater Heal
0.10 Corruption (++)
0.10.1 What is corruption?
0.10.2 Gaining corruptions (+)
0.10.2.1 Background corruption (++)
0.10.2.2 Corruption traps (+)
0.10.2.3 Corrupting hits from monsters
0.10.2.4 Artifacts which corrupt (+)
0.10.2.4.1 Moon Sickle
0.10.2.4.2 When carried (+)
0.10.2.4.3 When used
0.10.2.5 Potions of raw chaos (+)
0.10.2.6 Tracts of chaos (+)
0.10.2.7 From pools (+)
0.10.2.8 From corpses
0.10.2.9 Riurry - the greater black unicorn quest
0.10.2.10 Being crowned as champion of chaos
0.10.3 Removing corruptions (+)
0.10.3.1 Potions of cure corruption (+)
0.10.3.1.1 Obtaining potions of cure corruption from Guth'Alak (+)
0.10.3.2 Scrolls of chaos resistance (+)
0.10.3.3 Tracts of order (+)
0.10.3.4 Yrruir - the greater white unicorn quest
0.11 Companions and slaves (+)
0.11.1 Companions (+)
0.11.1.1 Scrolls of familiar summoning
0.11.1.2 Figurines of wondrous power
0.11.1.3 Taming monsters
0.11.1.4 Hawkslayer
0.11.1.5 Borys (*)
0.11.2 Slaves (+)
0.12 Intrinsics (++)
0.12.1 Resistances (++)
0.12.2 Immunities (+)
0.12.3 Dooming and Cursing (+)
0.12.4 Lucky and Fate smiles (+)
0.12.5 Teleportitis and Teleport Control (+)
0.12.6 Invisibility and See Invisible (*)
0.12.7 Water breathing (+)
0.12.8 Special powers (*)
0.12.8.1 Regeneration
0.12.8.2 Critical hits
0.12.8.3 Autocursing
0.12.8.4 Slaying
0.12.8.5 Returning
0.12.8.6 Penetration
0.13 Dungeon features (++)
0.13.1 Level messages, special messages
0.13.1.1 Messages which indicate the presence of monsters or monster vaults (d)
0.13.1.2 Messages which indicate the presence of a special dungeon feature (d)
0.13.1.3 Messages which indicate the presence of traps (d)
0.13.1.4 Messages which indicate a unique level (d)
0.13.1.5 Special messages (d)
0.13.2 Traps (++)
0.13.2.1 Trap types (d+)
0.13.2.2 Trap pattern (d)
0.13.3 Doors (++)
0.13.3.1 Locked doors (++)
0.13.3.2 Trapped doors (++)
0.13.3.3 Secret doors
0.13.3.4 Special door features (*)
0.13.3.5 Door pattern (d+)
0.13.3.6 Monsters who can smash doors (*)
0.13.4 Dark rooms
0.13.5 Tension rooms, threatening rooms, trap rooms (r+)
0.13.6 Herbs (++)
0.13.6.1 Herbs growth (d+)
0.13.6.2 Picking herbs (d+)
0.13.6.3 Herbs properties (d+)
0.13.7 Shops (+)
0.13.7.1 Guaranteed shops (d)
0.13.7.2 Random shops (d+)
0.13.7.3 Shopkeepers' racial prejudices (d)
0.13.7.4 Robbing shops (d+)
0.13.8 Rivers (+)
0.13.9 Pools (++)
0.13.10 Forges
0.13.11 Hives
0.13.11.1 Ants
0.13.11.2 Bees
0.13.12 Special rooms and their effects (+)
0.13.12.1 Permanent effects (+)
0.13.12.2 One time effects (+)
0.13.13 Vaults
0.13.13.1 Lesser vaults
0.13.13.2 Greater vaults
0.13.14 Royal treasuries (+)
0.13.15 Locations, danger levels and top trap types (r+)
0.13.16 Altars (*)
0.13.17 Graves (m+)
0.14 Tips & tricks (+)
0.14.1 Recharging wands (+)
0.14.2 Huge rocks and anvils
0.14.3 Statues
0.14.4 Potions of raw chaos
0.14.5 Potions of exchange
0.14.6 Regeneration of HP and PP (+)
0.14.6.1 HP regeneration (d+)
0.14.6.2 PP regeneration (d+)
0.14.6.3 Potions of troll blood and raw mana (d)
0.14.6.4 Troll corpses
0.14.7 Freezing water
0.14.8 Safe places to store items
0.14.9 Seven league boots
0.14.10 Stethoscopes
0.14.11 Undocumented character abilities
0.14.12 The weight and appearance of objects
0.14.13 Smithing (*)
0.14.13.1 Smelting ore (*)
0.14.13.2 Removing rust (*)
0.14.13.3 Improving items (*)
0.14.14 Darkness (m)
0.14.15 Dipping stuff into a potion (*)
0.14.16 Rumors (r)
0.14.16.1 Fortune Cookie messages (d)
0.14.16.2 Yggaz's babblings (d)
0.14.17 The final score
0.15 Miscellaneous (*)
0.15.1 Dungeon generation (m)
0.15.2 Kicking
0.15.3 Item destruction
0.15.4 Monster item drops
0.15.5 Giving stuff to monsters
0.15.6 Death messages
0.15.7 Bugs
0.15.7.1 Bugs causing the game to crash
0.15.7.2 Bugs causing unfair death
0.15.7.3 Bugs used to get unfair advantage
0.15.7.4 Other bugs

1. Early game strategies (+)

1.1 What kind of character is good for each starsign?
1.2 Terinyo (+)
1.2.1 Tywat Pare (+)
1.2.1.1 Kranach
1.2.2 Rynt (+)
1.2.2.1 The Village Dungeon, Jharod and Yrrigs
1.2.3 Guth'Alak (+)
1.2.3.1 The Druid Dungeon and Keethrax
1.2.4 The tiny girl
1.2.4.1 The Puppy Cave
1.2.5 Blup
1.2.6 Munxip
1.2.7 Yggaz
1.2.8 Townspeople (+)
1.2.9 Magical island (*)
1.3 Lawenilothehl (+)
1.3.1 Yergius (+)
1.3.2 Barnabas
1.3.3 Kranf Niest
1.3.4 Skriek
1.3.5 Hotzenplotz and his guards
1.3.6 Other inhabitants of Lawenilothehl (+)
1.4 The Small Cave (+)
1.4.1 Objectives, strategy for survival and items found in the Small Cave (+)
1.4.2 Should PCs descend through the Unremarkable Dungeon?
1.4.3 The nature of the Unremarkable Dungeon
1.4.4 The High Mountain Village - introduction
1.5 The Infinite Dungeon - beginning
1.5.1 Why start the game in the Infinite Dungeon?
1.6 The Wilderness
1.6.1 Why start the game in the wilderness?
1.6.2 Strategy and problems in the wilderness
1.6.3 The Survival skill (+)
1.6.4 Wilderness encounters (*)
1.6.4.1 Chance for ambush
1.6.4.2 Chance to evade
1.7 Places to avoid in the early game
1.8 What's next?

2. Mid-game strategies (+)

2.1 The early levels of the Caverns of Chaos (CoC)
2.2 The Arena (+)
2.2.1 20th Arena opponent (d)
2.2.2 Remaining Arena opponents (d)
2.2.3 Dak, the Arena Master (*)
2.2.4 Ratling traders
2.2.5 The Ratling Rebel
2.2.6 Cats in the Arena
2.3 The Big Room
2.4 The Si (+)
2.4.1 Si growth (*)
2.5 Dwarftown (+)
2.5.1 Waldenbrook
2.5.2 Ruun, the Priest (r)
2.5.3 Thrundarr (+)
2.5.3.1 Thrundarr's quests, their rewards and the significance of the rewards
2.5.3.2 The Living Forest and the Dwarven Halls
2.5.3.3 The Ogre Cave
2.5.4 The Dwarven Mystic
2.5.5 Garth and training (+)
2.5.6 Glod and smithing
2.5.7 The Green Griffon Inn
2.5.7.1 Bart
2.5.7.2 Torgall
2.5.8 The Demented Ratling (+)
2.6 The Old Barbarian's glade
2.7 The Dwarven Graveyard
2.7.1 Surface level
2.7.2 Underground level
2.7.2.1 Griff Bloodax
2.7.2.2 Nonnak
2.8 The Mad Minstrel (+)
2.9 The Pyramid
2.9.1 The first two levels
2.9.2 The top level
2.9.2.1 Rehetep
2.10 The Gremlin Cave
2.11 The Assassins' Guild
2.11.1 The DDL
2.11.2 The VDDL
2.11.2.1 The hidden stairway and how to descend
2.11.3 The final level
2.11.3.1 The Assassin Prince
2.12 The Tomb of the High Kings
2.13 The Water Dragon's Lair
2.13.1 Shyssiryxius
2.14 Khelavaster
2.14.1 Saving Khelavaster
2.14.2 Khelavaster's gifts
2.15 The CoC Graveyard (+)
2.16 The Water Temple
2.16.1 The Snake from Beyond
2.17 The Banshee
2.18 Darkforge
2.18.1 Kherab
2.18.2 Kherab's quests and their rewards
2.19 The Tower of Eternal Flames (+)
2.19.1 The Ancient Chaos Wyrm
2.20 The Ruined City (+)
2.20.1 The Minotaur Maze (+)
2.20.1.1 How to find out whether the new level is false? (*)
2.20.1.2 The Minotaur Emperor
2.21 The High Mountain Village - part two
2.21.1 The Stone Giant Lord
2.21.2 Hawkslayer (+)
2.21.3 Ratling guardians
2.21.4 Leggot
2.21.5 Ogre guardian
2.21.6 Gaab'Baay
2.21.7 The Oracle
2.21.8 The malicious doctor
2.21.9 Ratling traders
2.21.10 Hidden locations
2.22 The Rift (+)
2.22.1 The Rift dungeon
2.22.1.1 The ratling dealer
2.22.2 The Sinister Library of Niltrias
2.22.2.1 The Ghost Librarian (+)
2.23 The Stone Circle
2.23.1 Keriax
2.24 The Quickling Tree
2.25 The Infinite Dungeon
2.25.1 Filk
2.25.2 MaLaKaI
2.26 The Unicorn Quests
2.26.1 Yrruir, the Greater White Unicorn
2.26.2 Riurry, the Greater Black Unicorn
2.27 The Bug-Infested Temple (+)
2.27.1 Bug Temple rewards (d)

3. Late game strategies

3.1 The wall of flames
3.2 The Eternal Guardian
3.3 The Casino
3.3.1 Casino winnings (d)
3.3.2 Strategies for robbing the Casino
3.3.3 Consequences of robbing the Casino
3.4 The shortcut to the surface
3.5 Battle bunnies
3.6 The Cat Lord (+)
3.7 The Air Temple
3.7.1 Yulgash, the Master Summoner
3.8 The Earth Temple
3.8.1 The Ancient Stone Beast
3.9 Sharad-Waador's quest and the Blue Dragon Caves
3.9.1 Srraxxarrakex
3.10 The Mana Temple
3.10.1 Nuurag-Vaarn, the Chaos Archmage
3.11 D: 48 - Elemental Anomalies (r)
3.11.1 Mana anomaly (d)
3.11.2 Earth anomaly (d)
3.11.3 Water anomaly (d)
3.11.4 Air anomaly (d)
3.11.5 Fire anomaly (d)
3.11.6 Descending (d)
3.12 D: 49 - Frictionless Ice (r)
3.13 D: 50 - Metaplane (r)
3.13.1 Wands of destruction ending (d)
3.13.2 Wands of door creation / monster creation ending (d)

4. Special endings (+)

4.1 Andor Drakon
4.2 The Chaos God ending
4.2.1 Requirements
4.2.2 The Chaos God ending step by step (*)
4.3 Ultra endings
4.3.1 The Trident of the Red Rooster
4.3.1.1 The Filk quest
4.3.1.2 The Mad Minstrel
4.3.1.3 The Scintillating Cave
4.3.1.3.1 The Emperor Moloch
4.3.1.4 Khelavaster in Terinyo
4.3.2 The Avatar of Order ending
4.3.3 The Avatar of Balance ending
4.3.4 The Ultimate Chaos God ending
4.3.5 Ultra endings step by step (*)

5. Unresolved mysteries (+)

5.1 Kherab's third quest and the reward
5.2 The Scroll of Omnipotence (+)
5.3 The Red Rooster Inn (+)
5.4 The Volcano (+)
5.5 The Weird Tome (+)

6. Appendices (++)

Notation for the item Appendices (+)

Appendix A: Wearable items - complete list (+)
Appendix B: Weapons - complete list (+)
Appendix C: Tools - complete list (+)
Appendix D: Wands - complete list (+)
Appendix E: Potions - complete list (+)
Appendix F: Books and Scrolls - complete list (+)
Appendix G: Food - complete list (+)
Appendix H: Gems - complete list (+)
Appendix I: Unique NPCs - complete list (+)
Appendix J: Monsters - complete list
Appendix K: Quests - complete list (+)
Appendix L: Artifacts - complete list (+)
Appendix M: Wishing - suggestions and warnings (+)
Appendix N: Differences in the various versions of ADOM
Appendix O: Abbreviations commonly used when discussing ADOM (+)
Appendix P: Other online resources about ADOM (++)
Appendix Q: Challenge games (m+)


Notation

This notation provides symbolic hints for differences between this (Improved) Guidebook and the original:

Other sections may also contain minor additions, different wording or other small changes. Nicer tables or live links are not considered as additions for the above purpose.


Please note that this is an unofficial and unauthorised copy of Andy William's ADOM Guidebook. For further information on the legal and moral challenges raised against this Improved ADOM Guidebook please see rec.games.roguelike.adom.
Updated May 13th, 2010